2010-03-31

Dream Life and Sequential

Dream life continues afoot. Or no, it's in the air. well, whatever, :)

There was a rewarding surge in traffic when the latest page dropped. Need to get the last few dream sequence pages uploaded tonight. I posted a clip of script that was cut out along with page 16 today.

Just completed a total renovation and conversion of Sequential to a word press site. Came out well i think. Lot of new functions possible now, Bryan Dave and I have been throwing round a lot of ideas. Need to catch up with TCAF things but so far everything seems to be coming together.

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posted by max at 3/31/2010 10:18:00 PM 0 comments links to this post

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2009-09-12

Some old animation design work from Fakk2

In '98 i did a few months on the crew of Fakk2 in preproduction. Just posting a gallery of my old animation work i dug up this stuff, really enjoyed this, not so keen on the film that was made but had a great time doing this work. Thought i'd share a few of them here.
Fakk2-odinsroom-objects
Fakk2-hollylands-arial
Fakk2-odinswagon
Fakkt2-bigpandownofvolcanic


Animation Work done between 1995 and '00

More of these and work from Eek the cat, Sam and Max, Mangalatina, and Waynehead posted here on Flickr.

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posted by max at 9/12/2009 01:35:00 AM 0 comments links to this post

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2008-10-02

We Invented Someone

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posted by max at 10/02/2008 12:38:00 AM 0 comments links to this post

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2008-06-06

Desk side chat: On layout and page flow

Ok, so another more polished how to video on the craft of comics.

This one came from a question i got on Panel and Pixel from Kevin Mellon & Jason Copland. I'm thinking this is fun stuff, so I'm probably going to start making vodcasts part of the regular CH 0 feed.


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posted by max at 6/06/2008 08:30:00 PM 0 comments links to this post

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2008-02-07

Dream Life lucky number 13.

Well, i had wanted to be further along with the book than this by now, but a cool 7 page story came across my desk that i could not pass up - it will be in a very very big, high profile book this summer, just had to do it. But just the same, progress on Dream Life, while slowed a bit the last two weeks, has been very gratifying.

This character and the giant woman who appeared in Charlie's dream just before were inspired by some reading about Pablo Picasso i did a while back, and some of the interpretations of his use of the Minotaur and the Maiden motif in his work.

When John and i first worked on this story together years ago [at the time called 'Nuts'] he came up with the idea of a 'blocky thing' that would torment Charlie at different points though the story, play tricks on him and challenge his assumptions. At the time it was a great but unspecific creature, with no described form. I loved the idea of it, but it was always a shady non specific idea at the time for me.

Later when i dusted off those old bits of story we had worked on together and started re-working it into Dream Life, the blocky thing - while a very cool abstract literary idea, was really hard to give form to as a character for the comic.

I tried a lot of different approaches but none of them ever resonated for me that strongly.

It wasn't till reading about Picasso's minotaurs that I worked it out. I forget who it was who wrote the notes that cinched it for me, but their descriptions of what it stood for was exactly dead on for my interpretation of the Blocky Thing.

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posted by max at 2/07/2008 12:35:00 AM 0 comments links to this post

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2007-12-20

Cover mock up for Dream Life...

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posted by max at 12/20/2007 08:23:00 AM 0 comments links to this post

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Sadax Golum. Get yours at bighugelabs.com/flickr